// Created by Gregg Buntin
private void DrawImage()
{
int sizeX = Convert.ToInt32(tbX.Text); // this is the X (width) of the image
int sizeY = Convert.ToInt32(tbY.Text); // this is the Y (height) of the image
int halfX = sizeX / 2;
int halfY = sizeY / 2;
calculatedImage = new Bitmap(sizeX, sizeY);
Color tempColor = new Color();
double num = Convert.ToDouble(tbDec.Text); // This is where you plug in the Decimal value
for (int Y = -(halfY); Y < 1; Y++)
{
int Y2 = Y * Y;
for (int X = -(halfX); X < 1; X++)
{
tempColor = Color.White;
double tempR = Math.Pow((Y2 + (X * X)), num);
double R = (10000000 - tempR) / 2;
int intR = Convert.ToInt32(R);
double roundR = Math.Truncate(R);
if (roundR != intR) tempColor = Color.Black;
int X1 = X + halfX;
int Y1 = Y + halfY;
calculatedImage.SetPixel(X1, Y1, tempColor);
calculatedImage.SetPixel(sizeX - 2 - X1, Y1, tempColor);
calculatedImage.SetPixel(X1, sizeY - 2 - Y1, tempColor);
calculatedImage.SetPixel(sizeX - 2 - X1, sizeY - 2 - Y1, tempColor);
} // for X
} // for Y
pbImage.Image = calculatedImage;
} // method DrawImage
Sunday, March 26, 2017
Calculated Image
A billion years ago I found a one liner in a magazine and it made a pretty cool image. Recently I found it again and thought it would be cool to try it on a modern computer. Below is the algorithm I came up with. Just drop a Picture Box onto a form, add an X, Y and Decimal (from .2 to .9):
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